Nowdays, it's not hard to find tons of arguments against the use of
goto
in C (and C-like languages). Post anything to StackOverflow, about/including goto
and you're almost guaranteed to get flamed.goto
is a simple tool that, when used correctly, can make a program much easier to write (and even understand!)First, let's take a look at how *not* to use
goto
(this is just a little example, nothing meaningful):int foo(int a)
{
int bar;
while (bar < spam())
{
loop:
bar = a * scale;
if (bar > 100) goto toobig;
bla(bar);
}
return bar;
toobig:
if (bar-tar > 0)
return bar;
bar -= 5; goto loop;
return bar * 2;
}
Wow, that was even hard to come up with, and cetrainly isn't the way to do things. Jumping in and out of control structures is bound to confuse the next guy, and possibly the compiler when it is trying to optimize.
But in the right places,
goto
can be extremely useful. Luckily, my opinion here is not alone. In fact, the Linux Kernel (3.8) uses goto
over 100,000 times!
$ find linux-3.8 -iname '*.c' -exec grep 'goto' {} \; | wc -l 104299Here is a good example of this programming style in use, from the ext4 driver.
First, let's look at some bad code. The author does two things that I really dislike: 1) They return all over the place. This is okay, unless (like in this example) you have to deal with resource de-allocation. Here, this leads to a fragile situation with lots of calls to free. 2) They check first for success, which leads to ridiculous amounts of nesting.
bool baz() { bool result = false; uint8_t *buf1 = NULL; uint8_t *buf2 = NULL; uint8_t *buf3 = NULL; // Allocate buffers. buf1 = malloc(BUF1_SIZE); if (buf1) { buf2 = malloc(BUF2_SIZE); if (buf2) { buf3 = malloc(BUF3_SIZE); if (buf3) { result = use_buffers(buf1, buf2, buf3); if (result) printf("Success!\n"); else fprintf(stderr, "Operation failed.\n"); free(buf3); free(buf2); free(buf1); return result; } else { fprintf(stderr, "Error allocating %d bytes.\n", BUF3_SIZE); free(buf2); free(buf1); return false; } } else { fprintf(stderr, "Error allocating %d bytes.\n", BUF2_SIZE); free(buf1); return false; } } else { fprintf(stderr, "Error allocating %d bytes.\n", BUF1_SIZE); return false; } }
Using
goto
and a single exit point clean this mess up very nicely:bool baz() { bool result = false; // Assume failure until proven successful uint8_t *buf1 = NULL; uint8_t *buf2 = NULL; uint8_t *buf3 = NULL; // Allocate buffers. buf1 = malloc(BUF1_SIZE); if (!buf1) { fprintf(stderr, "Error allocating %d bytes.\n", BUF1_SIZE); goto exit; } buf2 = malloc(BUF2_SIZE); if (!buf2) { fprintf(stderr, "Error allocating %d bytes.\n", BUF2_SIZE); goto exit; } buf3 = malloc(BUF3_SIZE); if (!buf3) { fprintf(stderr, "Error allocating %d bytes.\n", BUF3_SIZE); goto exit; } // Do something useful if (!use_buffers(buf1, buf2, buf3)) { fprintf(stderr, "Operation failed.\n"); goto exit; } result = true; printf("Success!\n"); exit: if (buf1) free(buf1); if (buf2) free(buf2); if (buf3) free(buf3); return result; }
This allows for a very straight-forward approach to handling resource allocation/freeing and a clean exit path. It's much easier to maintain as well (imagine having to remove
buf2
in the first example!)An alternative to
goto
I often see is the dummy do-while loop:
bool baz() { bool result = false; uint8_t *buf1 = NULL; uint8_t *buf2 = NULL; uint8_t *buf3 = NULL; do { // Allocate buffers. buf1 = malloc(BUF1_SIZE); if (!buf1) { fprintf(stderr, "Error allocating %d bytes.\n", BUF1_SIZE); break; } buf2 = malloc(BUF2_SIZE); if (!buf2) { fprintf(stderr, "Error allocating %d bytes.\n", BUF2_SIZE); break; } buf3 = malloc(BUF3_SIZE); if (!buf3) { fprintf(stderr, "Error allocating %d bytes.\n", BUF3_SIZE); break; } // Do something useful if (!use_buffers(buf1, buf2, buf3)) { fprintf(stderr, "Operation failed.\n"); break; } result = true; printf("Success!\n"); } while(0); if (buf1) free(buf1); if (buf2) free(buf2); if (buf3) free(buf3); return result; }
This isn't terrible, but what about when you want to use an actual loop inside that dummy do-while, and break out of it? PHP includes a
bool baz() { bool result = false; uint8_t *buf1 = NULL; uint8_t *buf2 = NULL; int i; do { // Allocate buffers. buf1 = malloc(BUF1_SIZE); if (!buf1) { fprintf(stderr, "Error allocating %d bytes.\n", BUF1_SIZE); break; } buf2 = malloc(BUF2_SIZE); if (!buf2) { fprintf(stderr, "Error allocating %d bytes.\n", BUF2_SIZE); break; } // Do something in a loop for (i=0; i<CONSTANT; ++i) { if (!use_buffers(buf1, buf2)) { fprintf(stderr, "Operation #%d failed.\n", i); break; // Can't get out of the do-while from here! } } // Have to add this ridiculous check, because we could have exited // the loop early... if (i==CONSTANT) { result = true; printf("Success!\n"); } } while(0); if (buf1) free(buf1); if (buf2) free(buf2); return result; }In this case, a
goto exit;
would have worked just fine.